One of the more interesting barbarian archetypes from Pathfinder was the "Mad Dog", a barbarian that has the animal companion feature of a druid of the same level. I'm a big fan of this archetype, so I figured I'd try and adopt it for 5e. I'll preface this by saying that I copied a lot… Continue reading Path of the Mad Dog (Primal Path)
Author: Jack B.
Winter Domain
The Winter domain is concerned with the forces of winter, of ice and snow. Clerics that dedicate themselves to the Winter domain find comfort in the dark of the north, growing stronger when most life grows weakest. Winter Domain Spells Cleric LevelSpells1stfalse life, ice knife3rdSnilloc's snowball swarm, ray of enfeeblement5thfeign death, sleet storm7thblight, ice storm9thcone… Continue reading Winter Domain
Kitsune
A race of magical foxes from the Feywild, the kitsune are shapeshifters with a penchant for mischief. Masters of Two Forms In their natural forms, kitsune are large foxes with two tails. They have amber eyes and a lite coat of auburn fur—more exotic colorations do exist, with some kitsune sporting white or gray fur… Continue reading Kitsune
Witch
The witch is a mystic that draws upon an inborn connection with the outer planes and an intelligent familiar. Much of this class is an attempt to create a counterpart to the warlock, a class with a similar casting style but unique flavor. I also took inspiration from the Pathfinder witch when it comes to… Continue reading Witch
Dhampir
The children of a vampire father and a human mother, dhampir are creatures of horror and tragedy. Toeing the line between life and death, they inherit some of the unnatural strength of their sire, while lacking many of his weaknesses. Inhuman Beauty Tall and slender, dhampir tend to look like humans of unnatural beauty. Dhampir… Continue reading Dhampir
Improving Channel Divinity
Overall, I feel like Channel Divinity is a rather well balanced ability. But one issue I have with it, and a lot of other abilities in 5e, is that they don't really scale based on ability scores. Instead, we simply get a flat three uses: once a 1st level, twice at 6th level, and thrice… Continue reading Improving Channel Divinity
Brawler (Martial Archetype)
The archetypal Brawler forgoes the use of heavy armor and weaponry for the various forms of unarmed combat. Versatile and agile, these fighters turn their bodies into their most valuable weapon. This is another Pathfinder-inspired subclass. The Brawler is basically what happens when you combine the martial arts of the monk with the combat prowess… Continue reading Brawler (Martial Archetype)
Boneshaker
2nd-level necromancy (Sorcerer, Warlock, Wizard)Casting Time: 1 actionRange: 30 feetComponents: V, S, M (a human-shaped doll made of bone)Duration: Instantaneous By using a bone doll like a marionette, you attempt to take control of a creature's skeleton. A living creature's skeleton rattles uncontrollably, causing it to take 3d6 force damage. Additionally, the target must make… Continue reading Boneshaker
Thug (Roguish Archetype)
Some rogues prefer to eschew stealth and finesse, focusing instead on intimidation and brute force to get things done. This is my attempt to create an archetype that represents the common criminal one might find in an urban center. Some of the features will look familiar to fans of Pathfinder, but their effects are completely… Continue reading Thug (Roguish Archetype)
Bard (Prestige Class)
The bard is an inspiring musician that blends magic and song, inspiring her allies and mastering arcane lore. I've always been a fan of prestige classes, and so I present the bard here as a prestige class as an alternative take on how they may fit into a campaign. By presenting the bard as a… Continue reading Bard (Prestige Class)